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| When: |
July 2001 |
| Job: |
After being less than pleased with the final packaging of this game, I made what I felt would have been a better cover... |
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| When: |
July 2001 |
| Job: |
...and then I made an alternate version of it, separating the two game titles so one appeared on top and below the main FFC logo... |
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| When: |
July 2001 |
| Job: |
... I then followed up with this version, as I wanted to see how the gold shapes inside the blue would look. Not bad, but maybe not as fitting a background as... |
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| When: |
July 2001 |
| Job: |
...a metal background, over a 'worn paper' look. I think this one, along with the first version, are my favorites, and any would have been better than the real thing. |
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| When: |
January 2002 |
| Job: |
As usual, something I did for fun. Nothing major, but it was an idea I had, so there it is. The original photo is up in the corner. |
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| When: |
February 2002 |
| Job: |
So I was thinking. "What would it be like if we could run Mac OS X on a Game Boy Advance?" Along with fitting a mock screenshot on the GBA's wide screen, I also re-colored the hardware to match. |
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| When: |
January 2002 |
| Job: |
Another case of me thinking, "This would be better packaging if...", I made two custom versions, akin to the simple style of the first game, which I felt was nicer than the final version for MGS2. |
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| When: |
December 2000 |
| Job: |
T-shirt/sweatshirt design for Poly High. The clients wanted a 'worn' look, which proved to take longer than we'd thought. Illustrator/Photoshop used. |
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| When: |
January 2002 |
| Job: |
Something I made to emphasize the 'Power' aspect of the Power Mac, shown by use of the steel block and bold, blocky letters. The reflections just happened to make a good thing better. |
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